Home » Six Days in Fallujah
Six Days in Fallujah will feature procedurally generated map designs
A little more than a month ago we have got a glimpse at Highwire Games’ Six Days in Fallujah, with a bit of in-engine gameplay footage, but no real introduction to what the FPS experience would be. Thanks to IGN’s reveal that is no longer the case, with a more detailed look at Six Days in Fallujah gameplay.
The game has many great features, but the one that stands out the most is the procedurally generated level design. Even though the game is based on the city of Fallujah, smaller details like buildings, streets, and hostile placements will be different every time you play. You might think this is a strange feature for a game that aims to be as authentic as possible, but such a design might bring much more diverse gameplay, with the potential to have good replayability.
The newly released video showcases the game’s FPS combat, but there are no in-depth details. The game has the same vibe as Squad and Insurgency: Sandstorm which puts the game somewhere in the middle of an arcade and a simulator. The fights feel tactical and impactful, with the ability to strategically control your squad by giving them different orders to execute different tasks, and it looks like patience and pre-planning will have their rewards while running around guns blazing might punish the players.
Similar to the previously released trailer, the gameplay in the latest gameplay video aim’s to be as authentic to the actual battle that took place in the city as much as possible, by switching between real-life interviews with the actual American soldiers who fought there, citizens of the city who lived through the battle and actual gameplay footage.
The true nature of the game is still a little bit blurry. Close quarter fights and strategically planned gunfights will be a big part of the gameplay, that much is confirmed. Will the procedurally generated map have a huge effect on the gameplay? We will see, but the developers seem to firmly believe in the replayability it would bring to Six Days in Fallujah.
As for the overall structure of the game, it’s still somewhat unclear. Close quarters and tactical missions will make up the bulk of the Six Days in Fallujah gameplay loop, that much is now clear. How big of an impact procedural generation has on the game remains to be seen, but the developers might be onto something that can bring great replay value to their game.
Six Days in Fallujah is expected to launch later this year on next-gen consoles and PC.
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