Stardock announces Sins of a Solar Empire II
The long-awaited follow-up to the critically acclaimed real-time space strategy is being created by developers from the original team with a new, bespoke engine.
Stardock and Ironclad Games announced Sins of a Solar Empire II today. Following in the footsteps of its critically acclaimed predecessor, this highly anticipated sequel will seamlessly blend real-time strategy and 4X gameplay to deliver a grand space conflict equal parts immersive and intense, while introducing a whole new level of detail and raising the bar on what it means to become the ruler of a vast space empire.
Players will need to evaluate real-time celestial mechanics, observing the orbits of planets and moons while expanding their empires and maneuvering fleets. Meanwhile, savvy battle commanders must leverage ship positioning and point defense turret tracking speeds to intercept swarms of enemy missiles. At every level, Sins of a Solar Empire II is packed with new features, mechanics, and customization that open up a host of new strategies and tactics.
“We’ve enjoyed battling it out with our friends over at Ironclad Games, engaging in massive fleet battles during development,” says Brian Clair, Stardock’s Director of Publishing. “The new ways of interacting with each other and the neutral parties have created some incredible ‘I can’t BELIEVE that just happened!’ moments. Teaming up with Ironclad on this long-awaited sequel is yielding great results.”
Sins of a Solar Empire II Announcement Trailer
Blair Fraser, co-owner at Ironclad Games, adds, “We really appreciate the long-term support from all our fans. They’ve been asking for years if they will ever see a successor – we can finally answer with a resounding ‘YES!’”