Mortal Online 2 has launched earlier this year, and the start was rather chaotic - the servers were stormed and the players faced long queues and connection problems. Their latest hotfix is hopefully...
Mortal Online’s latest patch (1.0.0.20) comes with the introduction of their updated network engine, that increases the capacity of each server, the removal of two alternate Myrland instances to bring more players in the same world, and a whole host of bug fixes and quality of life changes.
The situation is tending to normalize: the latest patch deployed on the live servers notably made the servers stable. The gaming experience should be more comfortable now. Click here to see the full list of this update of Mortal Online 2!
Mortal Online 2 had a developer live stream on Twitch on March 3rd. Here’s some information from their latest Q&A!
Before new content comes out; we still have a few fundamental fixes and patches we want to include before the roadmap content is rolled out. We believe there will be one to two patches before we move forward. We apologize as some of this may be boring for players, we still feel like it is important to address. Some of our intentional fixes and additions are:
Domination and Pet Fixes – We would like to have domination properly in the game and some of the lingering pet issues fixed. This includes hitbox issues where pets sometimes do not attack other AI depending on the angle and/or AI/animal type. This could include Beast Mastery.
Basic House/Stronghold additions – We are working on having permissions on houses. This will include co ownership, friends and guildmates being able to have access to your house and chests.
Nightvision – We are looking into this.
They were also talking about fixing player rendering, adding more magic schools, adding more gears and weapons, and also more dungeons and bosses in the future.